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Village News
The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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 Sorakami

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Genin

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Chloe
Posts : 16
Ryo : 3000

Character sheet
Chakra:
100/100  (100/100)

PostSubject: Sorakami   Sat Jun 14, 2014 2:09 am



Clan Information

Sorakami

Bloodline Name: Kishō Sōsa

Bloodline Ability: A special ability known to this clan, those who possess the bloodline trait can manipulate the weather around them at a whim. These changes can occur regardless of the current terrain, or atmospheric conditions, however these changes cannot be directed without the focusing of chakra. This means that, by simply willing it so, the user could make it rain, thunderstorm, snow, blizzard, or any of that, or they could also create gusts of wind to blow people away. They could even make it bright and sunny out. However, without focusing chakra, they cannot create devastating changes, like large tornadoes or hurricanes, and they also cannot control what the weather 'targets', when it comes to lightning bolts or sudden gales of wind, or other effects along those lines. It costs 10 chakra for them to create small tornadoes and powerful, slicing gales of wind, and other such weather types. It costs 5 chakra for them to create simple weather changes, like heavy gusts that only push opponents, or thunderstorms, and be able to control the targets of the storm/gale/whatever is created. Otherwise the storm will rage on as it naturally would. This 5 chakra is spent every post that the weather manipulator control's the weather they have created, and it is also spent for each additional target past one that the user designates in that post. (For example, if the user created a thunderstorm and for 2 posts had lightning bolts strike three different people, the user would have spent a total of 30 points of chakra. The only exception to this rule is if a massive gust or tornado is created, and the user simply controls it to target a large mass of enemies. In such a case, additional targets do not stack on chakra cost.

Creating a large, devastating storm requires the user have at least B-ranked bloodline mastery, and then controlling that storm to target specific people or groups of people requires at least A-ranked bloodline mastery. On top of that, controling such a storm, even for one post, would cost 40 points of chakra, making it a very difficult and intensive thing to do.

The above rules and chakra costs only apply to the user's natural abilities with the bloodline, any clan jutsu's cost will be judged as normal. The owner of this bloodline ability is free to create their own jutsus based on their bloodline ability, of course. In the case of clan jutsu, the weather effects may even have special properties, like rain or sunshine that makes plants grow faster, and produce better fruits/flowers/vegetables, or lightning that can act as a defibrillator, winds that blow so fiercely they can cut, and snow that can freeze things and people solid. In addition, none of their clan techniques are considered to have a specific element, as they are making nature do their bidding rather than providing an elemental change themselves.

Members of this clan frequently, though entirely accidentally, cause minor changes in the weather around them. When they are sad, it might rain, or it might snow. When they are happy, the wind may blow a little harder or the sun shine a little brighter. When in love, rainbows may start to appear... It really depends on the person. If a member of this clan possesses this rare personality trait, any special changes in the weather must be specified in their personality upon character creation. Nothing else may be added past that point, and if it is not outlined upon character creation the clansmen is not considered to possess this special trait. This trait is for aesthetic purposes only, and has no special effects at all unless jutsus or techniques are made to intensify it's effects. The effects of this trait can be quelled by the user if they actively focus on doing so, and the changes are so weak that, unless the emotion is extremely intense, the weather changes will simply not happen in areas where they would not be able to (e.g., rainstorm in the middle of the desert, or a blizzard in a canyon).

Physical Traits: Members of this clan tend to have dark sclera, though it is not a guaranteed trait. They also tend to have very shapely bodies, for their respective genders, and seemingly 'perfect' anatomies, making them less prone to natural sickness/disease. This has led some of them to believe, rather arrogantly, that they are 'gifts from god' unto the world.

Location: Kusamuragakure no Sato

Clan History: When the Sorakami clan was just being formed, it was comprised almost solely of men and women who had somehow managed to create some sort of special technique using ninjutsu, and some aspects of summoning jutsu, to 'control' the weather. They were traveling nomads, at best, with little to no actual structure. They would wander to areas that were having crop troubles, or needed more (or less) sunshine, etc., and deliver to those peoples the types of weather they needed. For a price, of course. For decades, the Sorakami continued to sell their services, making a relative killing on the market, since they had a monopoly on controlling the weather.

After the group's thirtieth year together, the second generation past the original members seemed to have developed some of the abilities that the group had cultivated; but they did so naturally, without the need for seals or rituals. They could make it rain simply by molding their chakra in a certain way. These gifted members were appointed the head of the organization, and trained in the ways of business almost from the moment they showed these abilities. This development obviously led to even more prosperity for the clan, however it also made some enemies... In the following years, the clan was attacked again and again, until they finally had to seek refuge in the village hidden in the jungle. They made a deal to provide their services only to the village, and those that the village made deals with, in exchange for their safety. After a few more decades, and a few more generations of increasingly powerful and gifted clansmen, they finally decided to no longer render services in the same way they had for so long.

They requested that they be allowed to enter their children into the ninja academy, and that they would also be made an official ninja clan of the village hidden in the jungle. Their request was accepted by the Sakurakage that was in charge at that time. Slowly, the clan developed into a prosperous one, not quite a noble clan of the village, but a well-respected one nonetheless. Now, they provide talented ninja for the village, still in exchange for safe refuge. They don't know it, but their enemies are still out there, waiting to unlock the secrets of their abilities. And they will stop at nothing to capture a clan member, if provided the opportunity, making travel quite dangerous for this clan, even if all they encounter is mere bandits.

D-RANK

Name: Song Of Storms
Canon/Custom: Custom
Rank: D
Type: Supplementary/Offensive
Element: None
Range: 50 ft. Radius
Specialty: Ninjutsu
Duration: 3 Posts
Cooldown: 6 Posts
Description: The caster of this jutsu whistles, or plays a song on an instrument of some sort, the 'song of storms'. Once the song is complete, a raging thunderstorm will appear overhead and rain down very heavily on a fifty foot area around the caster, moving with the caster wherever they go. Anyone who enters, or attempts to leave, that area will be struck by a single bolt of lightning, each time they attempt to do so. The bolt of lightning only has speed equal to a D-ranked stat, so those who have higher speed than that can easily avoid the bolt, but those who do not are usually hit by the bolt. The limit on how many bolts of lightning that can be generated per post is 2. This lightning is strangely weak, though, as it only causes minor electrical burns, first degree only, and does not prevent anyone from entering or leaving, only discourages them from doing so. Anyone inside the radius of the storm other than the caster must move at half speed to avoid slipping and falling. This does not effect people that are not traveling along the ground, however. Also, the effects of this jutsu only apply to people that are not inside, or underneath, some sort of structure that would provide sufficient cover from the storm.

Name: Inspiring Wind
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: None
Range: 10 ft.
Specialty: Iijutsu
Duration: 3 Posts
Cooldown: 4 Posts
Description: The user wills forth a mighty gust of wind that blows at their back, and the backs of any allies within 10 feet of them. This wind causes clothes and capes and other such things to wave heroically, and the entire experience bestows upon those who are graced by the wind a renewed will to fight. Basically, this jutsu causes those who were exhausted to re-gain a small amount of vigor, almost like a second wind, and makes them feel light on their feet. This allows people who were struggling to move before because of a broken leg or just pure fatigue able to move a bit more freely.

C-RANK

Name: Dust Devil
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: None
Range: 30 ft.
Specialty: Ninjutsu
Duration: 4 Posts
Cooldown: 6 Posts
Description: By whistling, the caster creates a small cyclone of air that they can control mentally to attack his/her opponents. The cyclone is 10 feet tall and 5 feet wide at it's widest point, and causes minor wind burns and cuts to appear on those struck by it. It can lift objects and people weighing less than 150 pounds up off the ground, either trapping them inside or hurling them to the ground five feet away, causing some minor bruising. The dust devil can only be controlled to attack once per post.

S-RANK

Name: Thousand Suns In One
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: None
Range: 50 ft.
Specialty: Ninjutsu
Duration: 2 Posts
Cooldown: Usable only once per thread.
Description: In order to use this jutsu, the caster must have no other jutsu active that would prevent the sun from shining clearly, such as song of storms or draining drizzle. This jutsu requires no hand seals, and no incantation. Once it is cast, the user and his/her allies within 50 feet are provided small, personal rainclouds that float a foot over their heads and protect them from the sun's harmful rays. These clouds protect their owners no matter what. Anyone in the fifty foot area of effect that is not under one of these special clouds, regardless of cover, is severely burned on the first round, warning them to exit the area immediately. If they fail to do so for whatever reason, they are entirely immolated on the second round (fourth degree burns are caused) as the sun seems to glow a bright white/purple, scorching the earth and burning through any buildings, trees, or cover that anyone could have been hiding under, even defensive jutsu that are A-ranked or lower. Shielding one's allies costs an additional 25 chakra.


Last edited by Chloe on Sat Jun 14, 2014 5:05 am; edited 3 times in total
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